Things are coming along great with my previous goal. As you can see in the picture, I’ve got the mini map accurately showing room layouts once you have explored them now. Also, there are now more rooms to work with. Still a lot of repeats, but that will somewhat stop being a problem as I add more to the possible pool.
I’ve also made fights on floor one a bit more diverse, adding some new possibilities for monster combinations.
Most importantly, I have revamped the equipment system over the last two days! While the UI for it is still absolutely awful. (Creating GUI’s is so unbelievably horrible.) Equipment does not just give flat stat bonuses anymore, and I’ve added a few new ones into the game. Examples below!
Metronome: When the wearer uses a card, the custom gauge charges by 10%.
Berserkers Knife: Adds +20 attack damage to your basic attack, but you take 10 damage for every shot. (Will probably get buffed. Because testing shows the downside is too bad. But the concept will be the same.)
Broken Music Box: +10 HP for the wearer, and they regenerate 1 HP per time they move in combat.
Of course, there is also a bunch of gear that does just give flat stats. But they are somewhat less interesting. Still, it’s easy easy easy to make more, and now has internal things that can go off on character movement, when a card is used, when a basic attack is used, when taking damage, when healing, when dealing damage, and many many more. Equipment can have neat effects, is the short end of it!